“I look better coach than the three Champions”

first_imgHe left because he said that same group of players could not win titles. How it has changed so much.What changed was my eight months out. The team is more or less the same. There are beautiful moments and accept criticism after having won a lot. To regain success I only believe in work and patience. We want to give the fans another joy.There is no talk about the flower of Zidane. Better coach than the three Champions?Yes, I look better. I see myself progressing. In life too, as a person. You learn from situations, from people around you. I listen a lot to the people who are with me, which is very valid. My goal is to progress. The flower thing… I don’t know, everyone… That won’t change. You can think one thing from me and next to another that thinks totally different. I accept it. I like what I do, my work, I give my heart, the rest I can’t control. I remain convinced.The other semifinal and the future of Valverde.Valverde is what happens to all coaches. I don’t want to get into that. That match was like that. For a moment I thought that Barcelona was going to win the match, Atlético competes until the end.Does winning or losing affect signings or exits?It is a trophy, we think only of a trophy. I only worry about that.Does the athletic rush make you more dangerous?I don `t believe. It is a team that defends well, but also attacks well. We may think that it is a different game from Barcelona, ​​but it is a strong team and we are prepared.Many tactical changes. What do you think of what they called aligner?It’s not like that. We prepare the matches. We always look good, good, good rival. We look at the offensive and defensive phase. It is important to know the rival, how they play. But the important thing is us. Zidane appeared before the press to analyze the Spanish Super Cup final between Atlético and Real Madrid which will be played this Sunday in the Saudi city of Jeddah (8:00 pm Spanish time).Despite the casualties, new final. The message.We know what we are going to play. We come for that. We are prepared to make a great match.Final NinthNothing changes for us. It’s the DNA of this club, it’s a big club. Players live to play these games. There is no more pressure. It is important because there is a trophy.Joao Felix.I have no doubt that he is a player of the present and the future. I don’t know if among the top three in the world. Everyone can comment. He is a very good player. Atlético has signed him because he is a soccer player of the future.Five midfieldersI will not say how we are going to play. We know that the important thing is what is done in the offensive phase, not so much the drawing. Everyone can interpret it differently. Like a 4-4-2 when it’s a 4-3-3 … We know we have good things. It is what matters to us.Its continuity was questioned a few months ago. What is your secret formula.There is no secret formula. If we lose two games, the same thing will happen. We can only work, and work well. I believe a lot in this template. We have the best and always have to prove it.The Super Cup is no longer a residual trophy. New format.I don’t know, I don’t have much opinion. The Federation has put it that way and we have come. We take the opportunity given by the competition. And all of us who play are here to win them. I’m glad to be in Spain, where they like football and life.last_img

5 questions for Costa Rican video game creator Claudio Pinto

first_imgClaudio Pinto, 56, studied electrical and computer engineering at the University of Wisconsin-Madison and has forged a career as a successful entrepreneur, but in 2005 a suggestion from his 7-year-old son took his career into creative territory: he founded the video game studioFair Play Labs, which has become an important player on the Costa Rican scene. Fair Play has created games of their own, such as Ecovolution, WackyLand’s Green, Boss!, Cube Head, Journey to Real Madrid, Soul Ascension, Chuck’s Challenge 3D and Color Guardians. In addition, the studio is a Licensed Developer that works with companies such as Disney, Nickelodeon, Mattel, Microsoft, Sony, Nintendo, Apple and Android. Their video games are available for different consoles such as Xbox, Play Station 4, Play Station Portable (PSP), Play Station Vita, Nintendo DS, Game Boy Advance and Ouya.On a Thursday afternoon The Tico Times visited Fair Play Labs’ offices in Zapote and spoke with Pinto. Excerpts follow.Why did you create Fair Play Labs?When my son, Daniel, was 7 years old we liked to connect our computers and play video games. We would compete against each other. One day Daniel asked me, ‘Wouldn’t you like to have another job?’ and I asked him, ‘Doing what?’ His answer was, ‘Creating video games.’ He said it would be very easy: he would design them and I would program them. I told him that I was too busy working at Exactus [a company Pinto founded], but he told me we could do the work on Saturdays.A few weeks later, certain things happened. I believe more in causalities than coincidences. At work, I interviewed a girl who had just graduated from computer engineering at the Tecnológico de Costa Rica (TEC), and she told me that her dream was to make video games. About a week after that, I met another girl who had just graduated from digital animation at a college in the United States; at that time, digital animation majors did not exist here in Costa Rica. My son and I are Claudio and Daniel, and these girls are called Claudia and Daniela. That was very weird. Life was telling me something, so I started working as Daniel had suggested, at night and on the weekends. After a year and a half, I told myself this was what I wanted to dedicate my life to. I left Exactus 11 years ago. We were a couple of people working at Fair Play Labs. Now we’re a team of 50 people or more, mostly artists and computer engineers.While developing the studio, what challenges did you face?Credibility. To develop video games you need access to the consoles and the tools provided by the manufacturers: for example, Sony for Play Station, Microsoft for Xbox and Nintendo for its consoles. Today, smartphones also work as consoles. Apple and Android have ventured into this. To develop video games you need special tools and access to the information that only those companies provide, and to be able to do that you have to be a Licensed Developer. Eleven years ago we applied to Nintendo. I thought that my 19 years of experience working with boring software, for businesses, would carry over, but they did not respond. I spoke on the phone with a woman and she asked me two things: how many games have you published, and how many people working with you have worked on published games? The answer to those questions was, “None.” She told me that we had no experience that would allow us to aspire to make video games. You can solve the experience problem in a country where there’s already a developing video game industry and experienced people, but that was not the case with Costa Rica. We tried to create a video game for Game Boy with tools in the public domain, but it was not possible, so we focused on getting hired by companies. One of Fair Play Labs’ digital animators at work. Alberto Font/The Tico TimesHow did you get the Licensed Developer status?Apple did something that changed the video game world: to allow anyone to develop video games after purchasing a $99 license. That year we released our first video game called WackyLand’s Green. We kept releasing games, first for iPhone and then for Android. Curiously, that year, as a reaction towards Apple, I’d say, Sony opened a program of incubation for Latin America, because they did not have any License Developers here. This program ended the vicious circle where these companies wanted you to have experience, but did not provide you with the tools to do so. The people from Sony spoke to us and asked us if we wanted to participate in the program. That was great because they gave us a PSP developer. We got that, so we released the game we had already done for iOS and released it for PSP. We graduated and became Licensed Developers for the first time. That was in 2009. Afterwards we got Play Station 3, Play Station Vita and Play Station 4.Can you tell us about your games?Our oldest game is Ecovolution, which we began making for Game Boy and never published. WackyLand’s Green was the first game we released for iOS. A later release, Boss!, is about getting the best hero at the end of each level. He is attacked by dwarves and eats princesses, who serve as a source of stamina. The iOS version was published by Chillingo, a huge video game publisher. They published Angry Birds and Cut the Rope. With that we’ve had success. We released it for PSP and Play Station Vita.Journey to Real Madrid is a football free-kicks game we made along with a studio in Los Angeles. It’s an official Real Madrid game. Cristiano Ronaldo, Zinedine Zidane and Mesut Özil appear on the game. It’s pretty cool because it goes through each of the players’ lives. It shows them as children, all the way until they get to the Santiago Bernabéu stadium. All of the players had to approve these concepts. Most of them come from families with limited resources, so there are no photos of them when they were children. We had to imagine them as children, create them and get it approved by them.Our most recent game was Color Guardians, which consists of moving your character and changing its color. It’s super fast and it gets difficult quickly. Another game we did for a company called Wild Tangent was Polar Bowler. You play with a polar bear who’s sitting on a tire and use it as a bowling ball. You can play on an alley on the free version. The version you can buy combines mini golf and bowling.What games are you currently working on?We did a prototype for a game about climate change that was taken to the Paris Climate Change Conference, COP21. It was a collaboration with the CETAV financed by a Franco-German cultural fund. They’ve now given us more money to develop it further. The first year was about making a prototype and a teaser. With this additional money, the idea is to find a sponsor that will finance the game’s development. It’s a game that is intended to be given as a gift. It’s about creating an experience.A company from Lebanon hired us to create a new game about the women from the Sahel region of Sub-Saharan Africa. Girls from this area walk four hours to [a water source] and four hours back home with a water jug on their heads. They do it 365 days a year. It’s their job. They can’t study when they have to walk four hours endangering their lives, fighting against animals to gather water from a small hole. It’s a game to create consciousness about the topic. Related posts:The real communist threat in Costa Rica President of Guatemala calls Costa Rica’s Solís a ‘strategic partner’ to change drug debate The real secret of the world’s happiest country: grapes and MacGyver CONCACAF to review refs after Gold Cup furor Our “Weekend Arts Spotlight” presents Sunday interviews with artists who are from, working in, or inspired by Costa Rica, ranging from writers and actors to dancers and musicians. Do you know of an artist we should consider, whether a long-time favorite or an up-and-comer? Email us at kstanley@ticotimes.net. Facebook Commentslast_img read more

New York New York – Reported by Mary Gostelow for

first_imgNew York, New York – Reported by Mary Gostelow for Elite Traveler, the private jet lifestyle magazineThe Stonehage Group’s annual SALLI survey—the most influential audit of the spending habits of London’s ultra-high-net-worth individuals— centers around a selection of 50 items analogous to the items used for the Consumer Price Index (like beluga caviar and foie gras, Cohiba Siglo V cigars, a white gold Patek Philippe men’s Calatrava, NetJets’ 25-hour card and Brunel first class chauffeur service). The typical SALLI high spender also has an international lifestyle, with Riviera summers based at Hotel Byblos in St. Tropez and wintertime skiing at Chalet Les Quatre Frères in Verbier. In between, there is a stay at the Tides Zihuatanejo, Mexico. When in Paris, Four Seasons Hotel George V is a top choice, while in New York, the Hôtel Plaza Athénée is another prime pick.The latter hotel has, of course, an A-list clientele. A couple of months ago fashion supremo Jil Sander was spotted patiently waiting to talk to the concierge, and she greeted long-time hotel general manager Bernard Lackner as an old friend—which he is, to so many. Lackner was en route to lunch at his favorite restaurant, Le Bilboquet, the ultimate in insider dining. There is no name on the door and reservations are not allowed. The only people for whom owner Philippe Delgrange can automatically find a table, anytime, are Ron Perelman—and Bernard Lackner.Anthony Costa, general manager of the Landmark Mandarin Oriental Hotel in Hong Kong, is another powerful GM. At a private dinner in the hotel’s yoga studio (temporarily dressed up to resemble a Versailles salon) his guests included the chairman of Shanghai Tang, Raphael le Masne de Chermont (and his wife Marie, a travel editor), as well as Harry Connick, Jr. (and his agent Ann Marie Wilkins). Not long afterwards, Connick, Jr. appeared as one of the “fans” in the Mandarin Oriental Hotel Group’s striking print ad campaign. The magic of contacts!Among the Group’s many other celeb fans is pianist Hélène Grimaud. When not on tour, she hangs out in Weggis, on the northern bank of Lake Lucerne. If she has a couple of hours, she likes to rent one of the six spa cottages at Park Hotel Weggis. Guests can take these elite accommodations for a minimum of a few hours and enjoy massages, freshwater whirlpools and a Japanese garden.www.plaza-athenee.comwww.mandarinoriental.com/landmarkwww.parkweggis.chlast_img read more